The evolution of Blender

From an in-house tool at a Dutch animation studio to the free 3D suite used by studios, schools and hobbyists everywhere. Three decades of code, community and open movies.

Blender
First source file
2 Jan 1994
Open source (GPL)
13 Oct 2002
Current release
5.2 LTS
New release
Every 4 months
Object Mode
Blender's startup scene, live. Drag to orbit, switch shading, or press X to delete the default cube, a rite of passage for every new user.

Milestones that shaped Blender

Pick a year, use the arrows, or swipe the card. Each milestone links to its official source.

Arrow keys work too

Five eras, one idea

Blender became a production suite in stages. Each era changed who made it, who paid for it and who used it.

1994 to 1998

An in-house tool at NeoGeo

Blender starts as the private toolkit of a Dutch animation studio. Its defining idea is already there: a single window you can split any way you like, so the interface bends to the job instead of the other way round.

1998 to 2002

A product at Not a Number

NaN gives Blender away and sells keys for advanced features. Venture funding and a SIGGRAPH booth grow the user base, but the company closes in the 2002 downturn and development stops.

2002 to 2008

Open source and open movies

The community buys Blender's freedom. Development moves into the open, and Elephants Dream and Big Buck Bunny test the software on real productions.

2008 to 2019

The 2.5 rebuild and Cycles

The 2.5 project rewrites the interface, event handling and animation system. Cycles, motion tracking and a steady stream of open movies follow.

2019 to today

The mainstream suite

Blender 2.80 brings EEVEE and a modern interface, and studios take notice. Geometry Nodes, Cycles X, a rebuilt EEVEE and the 5.x series keep the pace up.

The campaign that freed Blender

When NaN shut down, Blender's rights sat with its investors. Ton Roosendaal asked the community to buy them back, in one of the earliest crowdfunding campaigns in software.

Raised by the Free Blender campaign
€0
Goal €100,000, reached in seven weeks110%

Around 250,000 users raised €110,000. On 13 October 2002, Blender was released under the GNU General Public License, which keeps its source code free for any purpose.

  1. NaN closes

    A harsh market and strained investor relations end the company, and Blender development stops.

  2. Blender Foundation founded

    Roosendaal starts a non-profit with one goal: to make Blender open source.

  3. Free Blender launches

    The Foundation asks for €100,000 to buy the rights from NaN's investors.

  4. Goal reached

    Seven weeks later, the target is met.

  5. Released under the GPL

    The source code is published, free to use, study, change and share.

One application for the whole pipeline

Modeling, sculpting, animation, simulation, rendering, compositing and editing live in the same file. Open any card for details and a real-world example.

Why Blender works differently

Most studios chain several applications together. Blender keeps every stage in one place, and anyone can extend it.

  1. Model
  2. Texture
  3. Rig
  4. Animate
  5. Simulate
  6. Light
  7. Render
  8. Composite
  9. Edit

Free and open source

Released under the GNU GPL. Use it for anything, study the code, change it and share it, with no licence fees.

Python everywhere

Tools, panels and complete add-ons are written in Python with the bpy API, and the Extensions platform distributes them.

Funded by its users

The Blender Development Fund, backed by individuals and companies, pays for the core developers.

Predictable releases

A new version roughly every four months, plus a yearly LTS release that is maintained for two years.

Two render engines, one scene

Cycles traces light physically for final-quality images. EEVEE rasterizes in real time for instant feedback. You can switch between them at any point.

Cycles since 2.61

A production path tracer. Light bounces around the scene the way it does in reality, so glass refracts, metal reflects and shadows soften on their own. Renders on CPU or GPU through OptiX, CUDA, HIP, oneAPI and Metal.

Path tracingGlobal illuminationVolumesDenoising

EEVEE since 2.80

A real-time renderer that also drives the Material Preview viewport. Rebuilt for Blender 4.2 LTS with screen-space ray tracing, virtual shadow maps and better volumes, it renders final frames in seconds.

Real timePBRShadow mapsViewport

Both cow images use the same models and camera; only the engine and lighting setup differ.

Physics built in

Smoke, liquids, cloth, hair, rigid and soft bodies all live inside Blender and can interact. The small demos below run live in your browser to show what each system does.

These are simplified 2D sketches written for this page, not Blender output. They pause when scrolled out of view.

Open movies that pushed Blender forward

Each Blender Foundation film is a stress test. Real productions expose what's missing, and the fixes ship to everyone. The films and their production files are released under Creative Commons.

See how far the interface has come

Drag the handle, or focus it and use the arrow keys, to compare real screenshots from different releases.

Latest from blender.org

Loaded live from the official Blender news site and developer blog each time you visit.

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Add-ons and community

New add-ons from Blender’s official Extensions platform and the liveliest add-on threads on Blender Artists, checked every six hours. Further down, a place to talk about them.

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